Silksong Quests List — Every Wish, Hunt and Side Quest
Silksong runs on wishes: every hunt, delivery and donation box is a quest with a region, a reward and — sometimes — a deadline. This index splits every confirmed quest by act, links each region to the interactive map, and flags the ones you can permanently miss.
Act 1 quests
View this act on the map →From the Mossberry harvest to the Last Judge at the Citadel gate: Bone Bottom's wishboard, the Hunter's March hunts and the first character threads.
| Quest | Type | Region | Rewards | Missable |
|---|---|---|---|---|
Berry Picking Moss Druid The first wish you encounter: gather three Mossberries located around Moss Grotto and Bone Bottom for the Moss Druid. | Wishboard | Moss Grotto | Druid's Eye tool | No |
Flexible Spines Act 1's traversal-gating quest: completing it grants the Drifter's Cloak, letting Hornet ride Far Fields' updrafts and glide. | Main story | Far Fields | Drifter's Cloak (wind-riding traversal) | No |
The Ruined Chapel Bone Bottom wishboard A Bone Bottom wish to fund the rebuilding of the town's ruined chapel through rosary donations. | Wishboard | Bone Bottom | Chapel restoration, Rosary economy perk | No |
Grindle's Shop Grindle Free the talkative snitchbug Grindle in The Marrow to unlock his shop of secrets and rosary gear near the nearest bench. | Side quest | The Marrow | Merchant access: Thief's Mark, Snitch Pick, Spool Fragment, Rosary String, Magnetite Dice | No |
Savage Beastfly Hunt Hunter The Hunter's hunting wish: track down and defeat the Savage Beastfly stalking Hunter's March. Reward details unverified pending the wiki long-tail expansion. | Wishboard | Hunter's March | — | No |
A Lifesaving Bridge Bone Bottom wishboard A Bone Bottom donation wish to fund rebuilding the settlement's broken bridge, alongside The Ruined Chapel. Exact completion terms unverified. | Wishboard | Bone Bottom | Bridge restoration for the settlement | No |
Crawbug Clearing An early bug-clearing wish: wipe out a crawbug infestation for a settlement's wishboard. Region and giver unverified pending map pins. | Wishboard | Multiple regions | — | No |
Act 2 quests
View this act on the map →Inside the Citadel — the Putrified Ducts hunt, the Slab escape and the three melodies that unlock the final showdown.
| Quest | Type | Region | Rewards | Missable |
|---|---|---|---|---|
Broodfeast Huntress The Huntress's grand hunt: collect seared, shredded and skewered organs using the Flintslate, Cogwork Wheel and Sting Shard respectively. | Wishboard | Putrified Ducts | Longclaw tool | Yes |
Trobbio's Stage Trobbio The flamboyant performer challenges Hornet to optional stage fights of increasing elaborateness in the Whispering Vaults. | Side quest | Whispering Vaults | Claw Mirror, Secret lore | No |
Escape the Slab Act 2's story pivot: Hornet is dragged to the fortress-prison and must escape bench by bench with her gear stripped. | Main story | The Slab | Story progression, Return to Pharloom's mid-reaches | No |
The Three Melodies Collect the three melodies — Vaultkeeper's, Conductor's and Architect's — to unlock the final showdown and Act 3. | Main story | Choral Chambers | Act 3 unlock | No |
The Cradle Finale Defeat the Act 2 boss in The Cradle to provide an initial ending — the midpoint of Hornet's journey, not the conclusion. | Main story | The Cradle | Initial ending | No |
Act 3 quests
View this act on the map →The Void endgame: old hearts, a diving bell into the depths, and the road to the true ending.
| Quest | Type | Region | Rewards | Missable |
|---|---|---|---|---|
Runtfeast Huntress If Broodfeast is left unfinished by Act 3, the hunt changes into Runtfeast — the canonical example of Silksong's Act 3 wish mutations. | Wishboard | Putrified Ducts | Longclaw tool (altered terms) | No |
The Old Hearts Act 3's spine: recover the old hearts of Pharloom's forgotten places, with Verdania at its center, on the road to the true ending. | Main story | Verdania | Act 3 progression toward the true ending | No |
The True Ending Unlocking Act 3 by collecting the three Melodies and completing the later regions leads to the true ending; some side quests influence variations on the final sequence. | Main story | The Underside | True ending | No |
Ballow's Diving Bell Ballow In Act 3, Ballow relocates to the top of the bell tower and rewards the Diving Bell Key, letting Hornet operate the giant diving bell that reaches the kingdom's lowest regions (attested in the Characters wiki article). | Side quest | Multiple regions | Diving Bell Key — operates the diving bell down to Verdania and the depths | No |
Silk and Soul The endgame quest line that opens the road to the true ending once Act 3 begins; some side quests influence variations on the final sequence. | Main story | Multiple regions | True ending route | No |
Cross-act threads
View this act on the map →Character storylines that follow Hornet across Pharloom — track them region by region rather than act by act.
| Quest | Type | Region | Rewards | Missable |
|---|---|---|---|---|
The Lost Fleas Flea Caravan Rescue all 30 lost fleas scattered across Pharloom for the wandering Flea Caravan; each return advances the caravan and its reward chain (backlog P0-6 anchor). | Side quest | Multiple regions | Escalating caravan rewards, Giant Flea encounter at completion | No |
Shakra's Cartography Shakra The wandering mapmaker sells a regional map plus navigation tools wherever she camps; ring Bone Bottom's bell to recall her (backlog P0-5 anchor). | Side quest | Multiple regions | Regional maps, quill, compass, bench/Bellway/vendor pins | No |
Sherma's Pilgrimage Sherma Follow the singing pilgrim from Bone Bottom through Far Fields and beyond; his songs open doors, lower platforms and unlock shortcuts. | Side quest | Multiple regions | Shortcuts, Hidden items along his route | No |
Garmond & Zaza's Alliance Garmond & Zaza The cheerful elder and his steed assist in set-piece battles across Greymoor, Sinner's Road and the Whispering Vaults, and travel to the Moorwing arena. | Side quest | Multiple regions | Set-piece battle assistance, Moorwing arena access | No |
Quests to finish before Act 3
Silksong rarely deletes wishes — it mutates them. Broodfeast turns into Runtfeast the moment Act 3 begins, and anything flagged missable below is the closest the game comes to locking you out. Clear these before the point of no return.
Flexible Spines
Main storyAct 1's traversal-gating quest: completing it grants the Drifter's Cloak, letting Hornet ride Far Fields' updrafts and glide.
Region: Far Fields
Broodfeast
WishboardThe Huntress's grand hunt: collect seared, shredded and skewered organs using the Flintslate, Cogwork Wheel and Sting Shard respectively.
Region: Putrified Ducts
Escape the Slab
Main storyAct 2's story pivot: Hornet is dragged to the fortress-prison and must escape bench by bench with her gear stripped.
Region: The Slab
The Three Melodies
Main storyCollect the three melodies — Vaultkeeper's, Conductor's and Architect's — to unlock the final showdown and Act 3.
Region: Choral Chambers
The Cradle Finale
Main storyDefeat the Act 2 boss in The Cradle to provide an initial ending — the midpoint of Hornet's journey, not the conclusion.
Region: The Cradle
Data notes
MapGenie's panel tracks 48 wishes, 21 objectives and 66 quest items across Silksong. This table ships the 21 quests whose existence and details are confirmed by our wiki corpus or strong community knowledge; entries marked “unverified” are pending review. Reward cells are never invented — a dash means the reward is still being sourced, not that the quest pays nothing.
Quests FAQ
▸How many quests are in Silksong?
MapGenie's panel tracks 48 wishes, 21 objectives and 66 quest items across Pharloom. The tables above list the major confirmed quests — story quests, wishboard wishes and character threads — and grow as each remaining entry is verified against playthroughs.
▸Which Silksong quests are missable?
The clearest example is Broodfeast: leave the Huntress's hunt unfinished when Act 3 begins and it mutates into Runtfeast with altered terms. The tables' Missable column flags every confirmed case — check your wishboard at every act transition.
▸What quests should I finish before Act 3?
Prioritise the traversal- and tool-giving quests: Flexible Spines (Drifter's Cloak), Broodfeast (Longclaw) and the Berry Picking wish (Druid's Eye). The Lost Fleas caravan also stays collectible across acts, so rescuing fleas early compounds its reward chain.
▸Do wishes change between acts in Silksong?
Yes. Silksong mutates unfinished wishes as the story advances — Broodfeast becomes Runtfeast in Act 3 with the same reward on altered terms. Unfinished wishes are never simply deleted; they change shape instead.
Keep exploring
Silksong Interactive Map
Pan the whole of Pharloom and filter benches, bosses, NPCs and collectibles.
Lost Fleas — all 30 locations
The Flea Caravan's reward chain behind The Lost Fleas quest, region by region.
Area Maps — Shakra's prices & purchase order
Where every region map is bought, what it costs and which one to buy first.
Quests & Hunts wiki article
The long-form breakdown of wishes, hunts, deliveries and side stories.
Act 1 map view
Deep-link the map to Act 1 while you work through the early quests.
