Silksong Lost Fleas — All 30 Flea Locations & Caravan Rewards
Silksong's 30 lost fleas sit trapped in cages across every corner of Pharloom. Rescue one, hand it to the wandering Flea Caravan, and its reward chain grows — until the thirtieth return triggers the Giant Flea, the caravan's grand catch. This guide lists every flea with its region, collection window and where to look, and links each one into the interactive map.
All 30 lost flea locations
Sorted by flea number — effectively a suggested collection route through the game. Region assignments and find notes come from community knowledge and are flagged needsVerification in our dataset until the map marker export lands, so treat them as orientation. Every region name deep-links straight into the interactive map.
| # | Region | Where to find it | Map |
|---|---|---|---|
| 1 | The Marrow | Caged along the Marrow's early ossified shafts. | View on map → |
| 2 | The Marrow | Side chamber off the Bone Bottom approach. | View on map → |
| 3 | Moss Grotto | Trapped behind breakable growth in the opening cavern. | View on map → |
| 4 | Deep Docks | On a chain platform above the lava line. | View on map → |
| 5 | Deep Docks | Hidden vent side-room in the industrial caves. | View on map → |
| 6 | Far Fields | On an updraft column reachable with early glide. | View on map → |
| 7 | Hunter's March | In a hunter warren alcove past patrolling tribes. | View on map → |
| 8 | Greymoor | Halfway up a fogged tower climb. | View on map → |
| 9 | Greymoor | Along the moor's crumbling outer walls. | View on map → |
| 10 | Shellwood | In a fisher hut beneath the shell-tree canopy. | View on map → |
| 11 | Bellhart | Among the hanging bells of the tower course. | View on map → |
| 12 | Blasted Steps | On a spire ledge between sandstorm gusts. | View on map → |
| 13 | Bilewater | In a bile-channel hollow off the main swamp path. | View on map → |
| 14 | Bilewater | Deep in the murk near the Phantom's approach. | View on map → |
| 15 | Wormways | In a worm-tunnel branch bulge. | View on map → |
| 16 | Sinner's Road | In a cell behind the road's chain traps. | View on map → |
| 17 | The Mist | Inside a fog-locked clearing — landmarks required. | View on map → |
| 18 | Putrified Ducts | In a parasite duct off the Huntress's lair path. | View on map → |
| 19 | The Slab | Along the escape gauntlet's upper walk. | View on map → |
| 20 | The Underworks | In the western works, past single-use benches. | View on map → |
| 21 | Choral Chambers | Above the settlement's ornate side-walks. | View on map → |
| 22 | Whiteward | In the connective cavern's north-east rooms. | View on map → |
| 23 | High Halls | On a spike-hall ledge mid-climb. | View on map → |
| 24 | Cogwork Core | Between moving cogs on the descent. | View on map → |
| 25 | Whispering Vaults | Behind a push-block shortcut in the stacks. | View on map → |
| 26 | Mount Fay | On an ice-pillar ledge near the frozen climb. | View on map → |
| 27 | Verdania | In the garden ruins' overgrown court. | View on map → |
| 28 | Verdania | By the clover dancers' arena approach. | View on map → |
| 29 | The Underside | On the deepest layer's final stretch. | View on map → |
| 30 | The Cradle | Near the Cradle's cabinet map room. | View on map → |
Flea Caravan rewards, step by step
The caravan doesn't pay per flea — it pays in progress. Every return advances the caravan's journey and escalates its reward chain:
1 · Meet the caravan
You first cross the Flea Caravan early in Act 1. From then on, every rescued flea can be handed in whenever you pass its camp.
2 · Keep returning fleas
Each return advances the caravan and escalates its reward chain. Specific per-milestone reward items are still unverified in our dataset — we won't print guesses.
3 · All 30 → Giant Flea
The thirtieth completed return triggers the Giant Flea encounter, the caravan's grand catch — beat it for the caravan's completion reward.
Where is the Flea Caravan?
The caravan is a camp you visit, not a quest marker you follow: it relocates forward as the story advances and waits along main routes between regions. If you're holding rescued fleas, finish the story beat you're on and check back — the collection never locks, the camp just moves.
Giant Flea — the caravan's grand catch
Return all 30 lost fleas and the reward chain culminates in the Giant Flea: an Act 3 encounter rated moderate difficulty. It fights mobile — arena-crossing leaps (Mega Leap) land with shockwaves — and the community consensus is that pogo timing beats raw damage. Win, and the Flea Caravan's completion reward is yours.
Trace the flea route on the map →Lost fleas FAQ
▸How many fleas are there in Silksong?
30. Every lost flea is listed in the table above — 11 sit in Act 1 regions, 14 in Act 2 and 5 in Act 3. That total matches the community's Lost Flea panel count of 30.
▸What do you get for returning lost fleas?
Each flea you hand in advances the Flea Caravan and escalates its reward chain. The completion payoff is the Giant Flea encounter — beat it for the caravan's completion reward. Individual per-flea reward items are still unverified in our dataset, so we don't list specific drops.
▸Where is the Flea Caravan in Silksong?
It's a wandering camp, not a fixed shop: you first cross it early in Act 1, and it relocates forward as the story advances, waiting along main routes between regions. Rescued fleas can be delivered whenever you pass its camp — it never closes, it just moves.
▸Are lost fleas missable in Silksong?
No. Fleas stay collectible once their region is open, the caravan keeps accepting returns through the endgame, and nothing in the chain is act-locked — though the Giant Flea finale naturally waits until Act 3.
Keep exploring
Silksong quests list
The Lost Fleas wish and every other quest by act — with missable warnings.
Interactive map — flea layer
Open Pharloom filtered to lost fleas, or drill into any region.
All 82 bench locations
Rest points region by region — plan your flea route bench to bench.
Every area map & Shakra's prices
Buy the right sheets early so every flea region is easy to traverse.
