Boss · #13 of 34
Last Judge
A hard story-required fight in Blasted Steps — fight #13 of 34 in our complete Silksong boss list.
The Last Judge closes Act 1 — a towering, sweeping duel at the top of the Blasted Steps with the storm at his back. His Judgment Sweep covers huge reach and is tuned specifically to punish greedy heals, and the region's sandstorms sharpen every slam he throws.
Beat him and the road to Act 2 opens. Every habit you built across the lowlands — dash discipline, heal windows, tool timing — gets its final exam here.
Location
Blasted Steps
Precise pins live on the interactive map — this guide links you straight to the region view.
Key attacks
1Judgment Sweep
Sweeping attacks with huge reach that punish greedy heals.
2Sandstorm Slam
Wind-assisted slams enhanced by the region's storms.
Strategy
Bind only after sweeps
Identify safe Bind windows strictly after his sweep recoveries, never mid-combo. His reach is tuned to catch the heal animation — the moment you start binding early is the moment the sweep deletes the attempt.
Respect the long arena
The arena is long and his sweeps punish cornering. Keep to open ground, and never let the storm push you into a wall where dodging options run out.
Bring control tools
Wind-assisted slams reward players who can interrupt or blunt his tempo. Control tools earn their slot here more than raw damage tools — uptime on your own terms is what closes the fight.
Rewards
- Act 2 access
Related fights
Phantom
hardA rematch or variant of Last Judge.
Last Judge (Rematch)
hardA rematch or variant of Last Judge.
Great Conchflies
moderateAlso fought in Blasted Steps.
Pinstress
hardAlso fought in Blasted Steps.
Last Judge (Rematch)
hardAlso fought in Blasted Steps.
Great Conchflies (Rematch)
moderateAlso fought in Blasted Steps.
